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Command & Staff Training  

MAK CST: The Low Overhead Approach to Command and Staff Training

Whether you’re conducting an exercise, providing academic instruction, or managing a local crisis, simulation plays an important role in command and staff training. Simulation models the situation to provide learning opportunities for the trainees and to simulate the command and control (C2), or Mission Command systems, they use. Simulation helps trainees and instructors plan the battle or crisis, conduct the exercise, and review the outcome.

CST Solutions

MAK’s training systems have been developed in close cooperation with the US Army, Marines, and Air Force and deployed to governments across the globe.

Air Support Operations Center (ASOC) Total Mission Training - USAF/ UKRAF

Air Support Operations Center (ASOC) Total Mission Training

What's At Stake?

The ASOC (Air Support Operations Center) Battlefield Simulation fills a crucial gap in USAF and United Kingdom Close Air Support (CAS) and airspace manager training. The system provides six squadrons with the capability to conduct total-mission training events whenever the personnel and time are available.

How MAK Helped

When the 111th ASOS returned from their first deployment to Afghanistan they realized the training available prior to deployment was inadequate. They sought an organic training capability focused on the ASOC mission that was low cost, simple to use, adaptable, and available now. With the assistance of VT MAK, they developed a complete training system based on VT MAK’s QuickStrike HLA-based simulation. Through more than two years of spiral development, incorporating lessons learned, the system has matured, and can now realistically replicate the Tactical Operations Center (TOC) in Kabul, Afghanistan, the TOC supporting the mission in Iraq, or can expand to support a major conflict scenario. The training system provides a collaborative workspace for the training audience and exercise control group via integrated software and workstations that can easily adapt to new mission requirements and TOC configurations. The system continues to mature. Based on inputs from the warfighter, new capabilities have been incorporated to add realism and simplify the scenario development process. The QuickStrike simulation can now import TBMCS Air Tasking Order air mission data and can provide air and ground tracks to a common operating picture; presented through either TACP CASS or JADOCS.

 

Tactical Operations Training – USMC MCTOG

Tactical Operations Training – USMC MCTOG

What's At Stake?

The U.S. Marine Corps Tactical Operations Group (MCTOG) uses advanced human simulation (ECO Sim) to model blue forces, oppositional forces, and civilian pattern-of-life to train captains two weeks prior to deployment in Afghanistan. ECO Sim trains IED defeat missions simulating sophisticated human networks of financiers, bomb makers, safe houses, leaders, and emplacers. These IED networks operate within a larger backdrop of ambient civilian behavior: farmers in fields, children attending school, families going to marketplaces and religious services. The Marine captain commands searches, patrols, and detentions, all while monitoring the battlefield using ISR data provided by UAS and stationary cameras. In addition, ECO Sim has a sophisticated report capability, mimicking the way Marines will actually convey and receive information in the battlefield.

 

 

MAK CST simulates a full spectrum of operations at all levels – from squad leader through brigade commander. Whether you’re training for regular or irregular warfare, border and force protection, or civil emergency response, MAK CST provides realistic scenarios to challenge the trainees so they can hone their decision-making and communication skills. Keep reading below for more details or download our MAK CST Whitepaper.

The Right Tool for the Job

Commanders and staff officers in the field use MAK CST to practice and teach decision-making skills and processes. It works in live, constructive, or virtual simulation environments and scales from a single computer to distributed networked simulation systems with sites across the world. MAK CST can function in a stand-alone mode for training against computer generated enemies, while multi-player mode supports collaborative battlefield environments with multiple commanders and staff officers. It also allows multiple students in a classroom to practice individually under instructor guidance or on their own time.

The Cost-Effective Solution

MAK CST accurately replicates the operational decision-making environment to create a realistic, yet easy to use “experiential learning” environment in the most cost effective way. MAK CST allows you to train for your command and control tactics, techniques, and procedures. It can provide a mock-up of a command center with simulated C2 equipment stimulated with Intel and surveillance from a contextually rich force-on-force simulation environment. It allows you to create scenarios that challenge and inform, that provide mission commanders with decision-making opportunities. It provides an environment where the entire battle staff can learn to visualize the battle-space and make tactical decisions in a time-constrained and information-rich environment.

Learn more by reading through our MAK CST Whitepaper or get in touch with us!

 

The Technology Behind MAK Command & Staff Trainers

VT MAK has a complete line of simulation, visualization, and networking technology products that we, and system integrators, use to develop command & staff training systems.

 

 Our simulation technology provides intelligent tactical activity within training scenarios.  

  • VR-Forces is the computer generated forces backbone of successful command & staff trainers. It provides a strong foundation for developing CST applications. Its capabilities include: scalable simulation engine, flexible scenario authoring and execution, aggregate and entity level simulation models, native HLA compliance and ability to stimulate external C4I systems, MSEL (Master Scenario Event List), and reporting capabilities required for C4I integration.

link_small Our networking technology takes the effort out of linking simulation components together.

  • VR-Exchange is a protocol translation tool that makes it possible to connect the simulation environment to command and control systems and data links. With VR-Exchange, simple things are easy and hard things are possible.
  • The MAK Data Logger records and plays back all the network simulation traffic for after action review and helps with analysis.
  • VR-Link is our application programmer interface (API) that makes connecting to the simulation network easy. You don't need to know much of anything for a given protocol and you can write a federate faster with less code. It works with all forms of HLA and DIS protocols.
  • The MAK RTI is the runtime infrastructure needed to connect to HLA federations using any of these SISO standard protocols: HLA 1.3, HLA 1516, and HLA Evolved. Our focus is speed, on performance in complex network environments and high customizability to meet your needs.

 Our visualization tools show the trainees and the instructors what is happening throughout the training exercises. 

  • VR-Vantage supplies the 2D maps and 3D scenes used within the VR-Forces user interfaces. It can also generate compelling visuals for debriefings and after action review, as well as large multi-panel displays for command centers.   
  • VR-Vantage IG is used when realistic scenes or accurate sensor views are needed to support training. 

human_small For training environments where intelligent human character simulation makes the difference.

  • DI-Guy Enhanced Company Operations Simulation (ECOSim) teaches leaders how best to deploy troops, UAVs, convoys, and other assets. ECOSim layers artificial intelligence on top of more artificial intelligence to create a stunningly easy-to-setup tactical situation.
  • ECOSim is built from DI-Guy AI, which provides intelligent human characters and DI-Guy Scenario, which defines precise character behaviors. 
  • The DI-Guy SDK provides all the DI-Guy applications with code to animate the human character performances during training.
  • If you need special gestures to meet your training requirements, the DI-Guy Motion Editor can edit the thousands of character appearances that come with all DI-Guy products. You can also create characters from motion capture files.

terrain_small Filling your training environment with a terrain database has historically been an obstacle...

  • Our streaming terrain server connects operational map data sources directly into our simulation tools, giving you the ability to train on the same data used in your command and control systems.
  • You can also use hand-modeled, high-resolution sites as the location for your training scenarios.
  • MAK can help guide you through the alternatives.

 MAK is taking advantage of commercial trends and moving our technology to web and mobile devices.

  • Role players can have simplified but powerful browser-based interfaces, and observers can watch the simulation exercise unfold from a remote location.
  • You can experience our persistent online simulation exercises, right here. Yes, they're just demonstrations but with web and mobile, new opportunities are possible for designing the way we train.