No cookie for


The Kratos Anti Spam license key is wrong

MÄK Product Frequently Asked Questions (FAQs)

Thank you for your interest in MÄK products. The FAQs delve beyond the glossy brochures, to answer your more detailed questions about our products. Here you can learn about VR-Forces’ architecture and just how VR-Link’s API abstracts away networking protocol details. We offer detailed FAQs on all our major products, but don’t hesitate to contact us if you have a question that we missed.


VR-Forces – The Complete Computer Generated Forces Solution for Simulation

VR-Forces provides, flexible, on-demand simulation for use as a tactical leadership trainer, threat generator, behavior model testbed, Computer Generated Forces (CGF) application, and more. This FAQ provides an in-depth overview of the product functionality and architecture.

The MÄK RTI & IPv6

MÄK RTI 4.1 adds support for the latest version of the Internet Protocol, IPv6. This FAQ explains some of the basics of IPv6 vs. IPv4 and how you can configure the RTI to choose between the two.

Lua Tasking - Building better behaviors in VR-Forces

Lua is a scripted and lightweight programming language. It is widely used in the video game industry as the preferred way to extend game engines. Its popularity stems from its light-weight fast nature and its ability to bind to C++ toolkits, such as VR-Forces.

Pattern of Life

While many of us may look out our car window on the way to work at a crowded city street and see randomness, there is really quite a bit of order beneath the surface. It turns out people – by their very nature – are quite predictable. We take the same car at the same time, on the same road, to work everyday. Most people go to work in the morning and return in the evenings; vendors open shops, buses follow schedules, and kids go to school all in a pattern. We wear winter coats when it’s cold outside, and we wear shorts when it’s hot. No one is a robot and many individuals have some degree of variation intheir daily routines, but when taken in aggregate, we pretty much do the same thing at the same times every day. Most of us pay no attention to the pattern in the car on the road to work ‐ it all looks like noise.

VR-Link – Networking Toolkit for High Level Architecture (HLA) and Distributed Interactive Simulation (DIS)

Are you building a new simulation application that must be HLA or DIS-compliant? Do you need to take an existing standalone simulation and make it work in a multi-player environment? Do you have a legacy DIS application that you need to convert to HLA? Learn how VR-Link can help you solve these problems.

MÄK High-Performance RTI

Are you concerned about the performance of your HLA federations? Worried that your RTI won’t be scalable enough to work in large, WAN-based federations, or won’t be supported on all of the platforms that you need? Learn how the MÄK’s Run Time Infrastructure addresses these concerns and why it’s consistently shown by third party studies to be the most efficient RTI available.

VR-Exchange – Universal Translator for Distributed Simulation

Learn about the detailed capabilities of VR-Exchange and how it can help Live, Virtual, and Constructive (LVC) simulations, C4I systems, and after-action-review systems interoperate.

MÄK Data Logger - Simulation Recording and Playback

This detailed FAQ answers common questions about FOM compatibility, checkpointing, and how the MÄK Data Logger can help you develop your After Action Review capabilities.