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Visualization Partner Products

Helping MÄK provide your complete solution

We've partnered with other expert simulation software companies to build a strong ecosystem of partner products. We have integrated many MÄK products with our partner products offering you even more flexibility and efficiency. Take a look through our Visualization partner products today!

Which partner product suits you?

Take a peek below to see which partner product fits your visualization needs.

Sensor Simulation

Sensor Simulation: Physics Based Imaging Sensors

JRM_SenSim-Sensor- Modeling-Effects

SigSim – Radiometric Image Generation

By JRM Technologies

SigSim generates realistic sensor images for Out-the-Window (OTW), Computer Generated Forces (CGF), Semi-Automated Forces (SAF), and Hardware-In-The-Loop (HWIL) applications.

By applying advanced signature synthesis and atmospheric propagation models, SigSim’s ultra-fast algorithms credibily render the synthetic environment in any waveband within the 0.2 - 25.0um spectrum (UV, visible, near-IR, thermal-IR) and for arbitrary RF frequencies.

On-the-fly physics-based sensor modeling and an open standards material classification approach make it an ideal for real-time sensor applications.

With SigSim, developers can upgrade their existing out-the-window Image generator (IG) or 3D simulation into a radiometrically-correct spectral sensor simulation. Additionally, SigSim can make your existing OTW SAF simulations physically correct for striking realism.

JRM_SigSim_Atmospherics JRM_SigSim_Tank

SenSim – Sensor Device Modeling

SenSim models the detailed specifications of the sensing device and applies the correct effects to the imagery produced by SigSim.

SenSim is an advanced sensor modeling toolkit and run-time library for real-time sensor effects simulation of any optical sensor in the EO or IR passband. It provides engineering-level sensor modeling of the optics, detector, electronics, and display components, simulating appropriate Modulation Transfer Functions (MTFs), detector sampling, noise, non-uniformity, dead-detectors, fill-factor, 1/f and white noise, pre-and post-amplifiers, and displays.

SenSim can use the actual sensor component specifications to provide the most realistic sensor visualization experience.

JRM_SigSim_Passband-Diffraction-Analysis

JRM_SenSim-Sensor-Effects

GenesisMC

GenesisMC is an easy-to-use, GUI-based tool for high-confidence material-classification. Sensor simulations need to know what things are made of, not just what color they are. GenesisMC helps you map the textures and imagery in your synthetic environment to high fidelity material properties.

Its semi-automated approach speeds the process along, using smart reverse-signature predictive and spatial algorithms to predict the most likely surface material.

JRM_Genesis_Material-Classification

Human-Machine-Interface Modeling & Visualization


Human-Machine-Interface Modeling & Visualization – GL Studio

DiSTI_logo

By DiSTI


GL Studio is a powerful suite of tools that enables developers to build high-fidelity graphics and fully interactive controls into their software products, enhancing the level of realism and sophistication of their development efforts.

Through its powerful, intuitive design, programmers in any industry can use GL Studio to create state-of-the-art, reusable 2D or 3D graphical user interfaces for operating, maintaining, or replicating even the most complex systems. These include military/civil aircraft cockpit displays, automotive dashboards, process/flow controls, medical displays, and communications equipment.

VR-Vantage_GL-Studio_Cockpit

The GL Studio Developer is comprised of the editor and code generators. The editor provides the framework for creating or importing the graphical elements and behaviors that drive the application. GL Studio supports a plug-in architecture for extending the tools core capabilities. These extensions include additional code generators and add-on toolkits that expand functionality to match specific HMI requirements.

The editor offers a host of core features for rapidly creating 2D or 3D geometry in a WYSIWYG development environment, alleviating the need to write cumbersome OpenGL code. These features are logically organized in the editor for ease of use. Geometry creation features include basic tools for drawing, grouping, ordering, and texturing. The editor also has the ability to import 3D content from industry standard file formats. Geometry is quickly converted into devices such as knobs, push buttons, switches, and odometers using out-of-the-box geometry conversion tools. Customized behaviors are added using high-level ANSI Standard C++ or Java calls. Designs are implemented using the code generator capabilities.

DiSTI_Cockpit_Dashboard_Instruments

 

Physics-Based Vehicle Visualization

Physics Based Vehicle Visualization – Vortex for VR-Vantage

CMLabs-Vortex_logo

 

 

By CM Labs

Added to VR-Vantage IG, VR-Vantage Stealth, or VR-Vantage XR, Vortex for VR-Vantage increases the visual fidelity of DIS and HLA simulations by adding physics-based dynamics to observable DIS or HLA entities.

Vortex for VR-Vantage is a complete physics-based dynamics extension to VR-Vantage. Fully integrated with the VR-Vantage API, it is an easy-to-use tool that enables developers to incorporate high-fidelity motion models in a diverse range of interactive simulations.
Vortex for VR-Vantage is a powerful tool for modeling and simulating complex systems of rigid bodies. The rich feature set includes fast collision detection- collision response, rich joint and constraint libraries, and comprehensive vehicle dynamics. Users can easily attribute objects with physical properties like mass, inertia, center of mass, position, velocity, etc. Once the simulation is initialized, the objects will react realistically and accurately to any force that is applied to the system based on these properties.

Optimized for applications involving ground vehicles, articulated machinery, robotic arms and more, Vortex for VR-Vantage is capable of accurately handling the manipulation and interaction of large numbers of objects with real-time performance.

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